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authorShauren <shauren.trinity@gmail.com>2025-11-06 18:34:58 +0100
committerShauren <shauren.trinity@gmail.com>2025-11-06 18:34:58 +0100
commit556505d59acb2d0badd3f4524f45bf16489c2dd5 (patch)
tree6cd7ed1d183245ed852bc9703ad71d6a36017789 /src/common/Collision/DynamicTree.h
parenta9c752af97f3457101059d173a8974764db2a7d5 (diff)
Core/Vmaps: Expose loaded gameobject collision models in RegularGrid2D
Diffstat (limited to 'src/common/Collision/DynamicTree.h')
-rw-r--r--src/common/Collision/DynamicTree.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/common/Collision/DynamicTree.h b/src/common/Collision/DynamicTree.h
index 11d701ebd7c..73c667acb29 100644
--- a/src/common/Collision/DynamicTree.h
+++ b/src/common/Collision/DynamicTree.h
@@ -21,6 +21,7 @@
#include "Define.h"
#include "Optional.h"
#include <memory>
+#include <span>
namespace G3D
{
@@ -59,6 +60,8 @@ public:
void balance();
void update(uint32 diff);
+
+ std::span<GameObjectModel const* const> getModelsInGrid(uint32 gx, uint32 gy) const;
};
#endif // _DYNTREE_H