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| author | Jeremy <Golrag@users.noreply.github.com> | 2018-02-16 20:59:19 +0100 |
|---|---|---|
| committer | jackpoz <giacomopoz@gmail.com> | 2018-02-16 20:59:19 +0100 |
| commit | 9e0faace9a5114fc2324c2c601ba943272e0d6ff (patch) | |
| tree | ee7cb56b687598c96d5e967d8f8857fc5cee8b07 /src/common/Collision/DynamicTree.h | |
| parent | 8aa10f6c65ba7fc8363a663b305fede95d0ccb58 (diff) | |
Core/Entities: Reduce the probability of units dropping under the map (#21322)
Reduce the probabilty of going under the map
Diffstat (limited to 'src/common/Collision/DynamicTree.h')
| -rw-r--r-- | src/common/Collision/DynamicTree.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/common/Collision/DynamicTree.h b/src/common/Collision/DynamicTree.h index 9b7d5f15e20..aa7a4bb3d2a 100644 --- a/src/common/Collision/DynamicTree.h +++ b/src/common/Collision/DynamicTree.h @@ -51,6 +51,7 @@ public: float pModifyDist) const; float getHeight(float x, float y, float z, float maxSearchDist, uint32 phasemask) const; + float getCeil(float x, float y, float z, float maxSearchDist, uint32 phasemask) const; void insert(GameObjectModel const&); void remove(GameObjectModel const&); |
