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authorShauren <shauren.trinity@gmail.com>2017-06-08 21:39:56 +0200
committerShauren <shauren.trinity@gmail.com>2018-03-28 19:56:56 +0200
commita07ed72a9bb3be753a065e161ea8fb7aefa76d59 (patch)
tree42449fa11b5135e1d60387d55afd110c23940af5 /src/common/Collision/DynamicTree.h
parent161bdad06c27833094f15ef4c08ff0d693f3bcc7 (diff)
Core/Vmaps: Fixed getting map height near large gameobjects like LK platform
Updates #19865 (cherry picked from commit cfb0f9fb19c03677b127f09407a6bd00bfefbe55)
Diffstat (limited to 'src/common/Collision/DynamicTree.h')
-rw-r--r--src/common/Collision/DynamicTree.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/common/Collision/DynamicTree.h b/src/common/Collision/DynamicTree.h
index b2a198a1846..4ae49c00595 100644
--- a/src/common/Collision/DynamicTree.h
+++ b/src/common/Collision/DynamicTree.h
@@ -50,7 +50,6 @@ public:
void insert(const GameObjectModel&);
void remove(const GameObjectModel&);
bool contains(const GameObjectModel&) const;
- int size() const;
void balance();
void update(uint32 diff);