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authorStormBytePP <stormbyte@gmail.com>2015-08-19 19:02:10 +0200
committerStormBytePP <stormbyte@gmail.com>2015-08-21 17:52:42 +0200
commit1d2aafd39bcb79a67357d198ce9b2345642fdd39 (patch)
treec32cf1c3717625c60da59c82ba5a4fca2530119a /src/common/Collision/Management/IVMapManager.h
parent172293acee1607727ebd8070ab3e1390590d02a8 (diff)
Core/Build: Merge common library and move database out of shared
Diffstat (limited to 'src/common/Collision/Management/IVMapManager.h')
-rw-r--r--src/common/Collision/Management/IVMapManager.h100
1 files changed, 100 insertions, 0 deletions
diff --git a/src/common/Collision/Management/IVMapManager.h b/src/common/Collision/Management/IVMapManager.h
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+++ b/src/common/Collision/Management/IVMapManager.h
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+/*
+ * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef _IVMAPMANAGER_H
+#define _IVMAPMANAGER_H
+
+#include <string>
+#include "Define.h"
+
+//===========================================================
+
+/**
+This is the minimum interface to the VMapMamager.
+*/
+
+namespace VMAP
+{
+
+ enum VMAP_LOAD_RESULT
+ {
+ VMAP_LOAD_RESULT_ERROR,
+ VMAP_LOAD_RESULT_OK,
+ VMAP_LOAD_RESULT_IGNORED
+ };
+
+ #define VMAP_INVALID_HEIGHT -100000.0f // for check
+ #define VMAP_INVALID_HEIGHT_VALUE -200000.0f // real assigned value in unknown height case
+
+ //===========================================================
+ class IVMapManager
+ {
+ private:
+ bool iEnableLineOfSightCalc;
+ bool iEnableHeightCalc;
+
+ public:
+ IVMapManager() : iEnableLineOfSightCalc(true), iEnableHeightCalc(true) { }
+
+ virtual ~IVMapManager(void) { }
+
+ virtual int loadMap(const char* pBasePath, unsigned int pMapId, int x, int y) = 0;
+
+ virtual bool existsMap(const char* pBasePath, unsigned int pMapId, int x, int y) = 0;
+
+ virtual void unloadMap(unsigned int pMapId, int x, int y) = 0;
+ virtual void unloadMap(unsigned int pMapId) = 0;
+
+ virtual bool isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2) = 0;
+ virtual float getHeight(unsigned int pMapId, float x, float y, float z, float maxSearchDist) = 0;
+ /**
+ test if we hit an object. return true if we hit one. rx, ry, rz will hold the hit position or the dest position, if no intersection was found
+ return a position, that is pReduceDist closer to the origin
+ */
+ virtual bool getObjectHitPos(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float pModifyDist) = 0;
+ /**
+ send debug commands
+ */
+ virtual bool processCommand(char *pCommand)= 0;
+
+ /**
+ Enable/disable LOS calculation
+ It is enabled by default. If it is enabled in mid game the maps have to loaded manualy
+ */
+ void setEnableLineOfSightCalc(bool pVal) { iEnableLineOfSightCalc = pVal; }
+ /**
+ Enable/disable model height calculation
+ It is enabled by default. If it is enabled in mid game the maps have to loaded manualy
+ */
+ void setEnableHeightCalc(bool pVal) { iEnableHeightCalc = pVal; }
+
+ bool isLineOfSightCalcEnabled() const { return(iEnableLineOfSightCalc); }
+ bool isHeightCalcEnabled() const { return(iEnableHeightCalc); }
+ bool isMapLoadingEnabled() const { return(iEnableLineOfSightCalc || iEnableHeightCalc ); }
+
+ virtual std::string getDirFileName(unsigned int pMapId, int x, int y) const =0;
+ /**
+ Query world model area info.
+ \param z gets adjusted to the ground height for which this are info is valid
+ */
+ virtual bool getAreaInfo(unsigned int pMapId, float x, float y, float &z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const=0;
+ virtual bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 ReqLiquidType, float &level, float &floor, uint32 &type) const=0;
+ };
+
+}
+#endif