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authorHelloKitty <andrew.blakely@ymail.com>2017-01-21 14:44:31 +0100
committerShauren <shauren.trinity@gmail.com>2018-12-09 14:18:42 +0100
commit46c69df3a7cd3f863a7a3cca59a136a0a5cdec9d (patch)
tree4c7c6df7b9ca316c3086478b5a69127d4a64a769 /src/common/Collision/Management
parentda3783876b141f716d5daf09f9d69d8248a8382a (diff)
Core/Vmaps: Stop M2s from occluding for spellcast LoS
Closes #18528 (cherry-picked from 01d715eaef99e91f0959dc85fb7f69eb26d01a22)
Diffstat (limited to 'src/common/Collision/Management')
-rw-r--r--src/common/Collision/Management/IVMapManager.h3
-rw-r--r--src/common/Collision/Management/VMapManager2.cpp9
-rw-r--r--src/common/Collision/Management/VMapManager2.h4
3 files changed, 10 insertions, 6 deletions
diff --git a/src/common/Collision/Management/IVMapManager.h b/src/common/Collision/Management/IVMapManager.h
index cec5657f5ed..d876136fe10 100644
--- a/src/common/Collision/Management/IVMapManager.h
+++ b/src/common/Collision/Management/IVMapManager.h
@@ -21,6 +21,7 @@
#include <string>
#include "Define.h"
+#include "ModelIgnoreFlags.h"
//===========================================================
@@ -60,7 +61,7 @@ namespace VMAP
virtual void unloadMap(unsigned int pMapId, int x, int y) = 0;
virtual void unloadMap(unsigned int pMapId) = 0;
- virtual bool isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2) = 0;
+ virtual bool isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2, ModelIgnoreFlags ignoreFlags) = 0;
virtual float getHeight(unsigned int pMapId, float x, float y, float z, float maxSearchDist) = 0;
/**
test if we hit an object. return true if we hit one. rx, ry, rz will hold the hit position or the dest position, if no intersection was found
diff --git a/src/common/Collision/Management/VMapManager2.cpp b/src/common/Collision/Management/VMapManager2.cpp
index 163769f33a9..1f3e001b054 100644
--- a/src/common/Collision/Management/VMapManager2.cpp
+++ b/src/common/Collision/Management/VMapManager2.cpp
@@ -191,7 +191,7 @@ namespace VMAP
}
}
- bool VMapManager2::isInLineOfSight(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2)
+ bool VMapManager2::isInLineOfSight(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2, ModelIgnoreFlags ignoreFlags)
{
if (!isLineOfSightCalcEnabled() || IsVMAPDisabledForPtr(mapId, VMAP_DISABLE_LOS))
return true;
@@ -202,7 +202,7 @@ namespace VMAP
Vector3 pos1 = convertPositionToInternalRep(x1, y1, z1);
Vector3 pos2 = convertPositionToInternalRep(x2, y2, z2);
if (pos1 != pos2)
- return instanceTree->second->isInLineOfSight(pos1, pos2);
+ return instanceTree->second->isInLineOfSight(pos1, pos2, ignoreFlags);
}
return true;
@@ -306,7 +306,7 @@ namespace VMAP
return false;
}
- WorldModel* VMapManager2::acquireModelInstance(const std::string& basepath, const std::string& filename)
+ WorldModel* VMapManager2::acquireModelInstance(const std::string& basepath, const std::string& filename, uint32 flags/* Only used when creating the model */)
{
//! Critical section, thread safe access to iLoadedModelFiles
std::lock_guard<std::mutex> lock(LoadedModelFilesLock);
@@ -322,6 +322,9 @@ namespace VMAP
return NULL;
}
TC_LOG_DEBUG("maps", "VMapManager2: loading file '%s%s'", basepath.c_str(), filename.c_str());
+
+ worldmodel->Flags = flags;
+
model = iLoadedModelFiles.insert(std::pair<std::string, ManagedModel>(filename, ManagedModel())).first;
model->second.setModel(worldmodel);
}
diff --git a/src/common/Collision/Management/VMapManager2.h b/src/common/Collision/Management/VMapManager2.h
index 5bb556ccf64..32a4ec17e32 100644
--- a/src/common/Collision/Management/VMapManager2.h
+++ b/src/common/Collision/Management/VMapManager2.h
@@ -111,7 +111,7 @@ namespace VMAP
void unloadMap(unsigned int mapId) override;
void unloadSingleMap(uint32 mapId);
- bool isInLineOfSight(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2) override ;
+ bool isInLineOfSight(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2, ModelIgnoreFlags ignoreFlags) override ;
/**
fill the hit pos and return true, if an object was hit
*/
@@ -123,7 +123,7 @@ namespace VMAP
bool getAreaInfo(unsigned int pMapId, float x, float y, float& z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const override;
bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 reqLiquidType, float& level, float& floor, uint32& type) const override;
- WorldModel* acquireModelInstance(const std::string& basepath, const std::string& filename);
+ WorldModel* acquireModelInstance(const std::string& basepath, const std::string& filename, uint32 flags = 0);
void releaseModelInstance(const std::string& filename);
// what's the use of this? o.O