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author | Treeston <treeston.mmoc@gmail.com> | 2018-04-06 18:09:55 +0200 |
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committer | GitHub <noreply@github.com> | 2018-04-06 18:09:55 +0200 |
commit | 2a84562dc85516f432bb1e5de9add23c28b26ce4 (patch) | |
tree | 2b7414c164370c5144586beb76946db41061fad7 /src/common/Collision/Maps/MapTree.cpp | |
parent | 9f03743d2d803cba553b2f95a87b106bf5e3f672 (diff) |
Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenerator and FollowMovementGenerator, full rewrite for both.
- Chase to angle is now functional. Pets use this to chase behind the target. Closes #19925.
- Chase to arbitrary range interval works. Not used anywhere, but you can technically make hunter-like mobs.
- Pets now follow the hunter cleanly and without stutter stepping. Also fix some other things. Closes #8924.
Diffstat (limited to 'src/common/Collision/Maps/MapTree.cpp')
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