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author | Kittnz <Kittnz@users.noreply.github.com> | 2019-01-16 20:48:01 +0100 |
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committer | GitHub <noreply@github.com> | 2019-01-16 20:48:01 +0100 |
commit | 83e6fde0664cf8ab0c425e574781262893e7b226 (patch) | |
tree | 4aecb8e4560b988907581d1ff11cd507b9fee795 /src/common/Collision/Maps/MapTree.cpp | |
parent | e0c939b0d411fae5db0a19939ee9aa67b614db74 (diff) |
Core/Objects: increase sight range of all Infinite, Gigantic and Large objects & correct general default visibility distance (#22892)
Note: This does not make the object active.
Some info on range
https://trinitycore.atlassian.net/wiki/spaces/tc/pages/74950924/Lua+Scene+Script+Documentation#LuaSceneScriptDocumentation-ActorAOIRange
#21111 #21681 #22891
Thanks Kinzcool & Kelno
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