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authorShauren <shauren.trinity@gmail.com>2018-04-27 20:23:52 +0200
committerShauren <shauren.trinity@gmail.com>2018-04-27 20:23:52 +0200
commit24d30dab84f93a200ad3acad6302327379f5031c (patch)
treef29ac310e8101bb0180cdeaf23f52c7c9c14755b /src/common/Collision/Maps/MapTree.h
parent48911ec01c9c8d0c5006c3473112dab74f4b4837 (diff)
Core/VMAPS: Fixed vmaps in single WMO instances like ragefire chasm
* Fixed some models not always being spawned because they only appear in one tile file but are large enough to cross tile boundaries (lava in Firelands at Ragnaros place) Closes #21879
Diffstat (limited to 'src/common/Collision/Maps/MapTree.h')
-rw-r--r--src/common/Collision/Maps/MapTree.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/common/Collision/Maps/MapTree.h b/src/common/Collision/Maps/MapTree.h
index d762f804132..596a4ae0296 100644
--- a/src/common/Collision/Maps/MapTree.h
+++ b/src/common/Collision/Maps/MapTree.h
@@ -43,7 +43,6 @@ namespace VMAP
typedef std::unordered_map<uint32, uint32> loadedSpawnMap;
private:
uint32 iMapID;
- bool iIsTiled;
BIH iTree;
ModelInstance* iTreeValues; // the tree entries
uint32 iNTreeValues;
@@ -87,7 +86,6 @@ namespace VMAP
void UnloadMap(VMapManager2* vm);
bool LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm);
void UnloadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm);
- bool isTiled() const { return iIsTiled; }
uint32 numLoadedTiles() const { return uint32(iLoadedTiles.size()); }
void getModelInstances(ModelInstance* &models, uint32 &count);