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author | Shauren <shauren.trinity@gmail.com> | 2018-04-27 20:23:52 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2018-04-27 20:23:52 +0200 |
commit | 24d30dab84f93a200ad3acad6302327379f5031c (patch) | |
tree | f29ac310e8101bb0180cdeaf23f52c7c9c14755b /src/common/Collision/Maps/MapTree.h | |
parent | 48911ec01c9c8d0c5006c3473112dab74f4b4837 (diff) |
Core/VMAPS: Fixed vmaps in single WMO instances like ragefire chasm
* Fixed some models not always being spawned because they only appear in one tile file but are large enough to cross tile boundaries (lava in Firelands at Ragnaros place)
Closes #21879
Diffstat (limited to 'src/common/Collision/Maps/MapTree.h')
-rw-r--r-- | src/common/Collision/Maps/MapTree.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/common/Collision/Maps/MapTree.h b/src/common/Collision/Maps/MapTree.h index d762f804132..596a4ae0296 100644 --- a/src/common/Collision/Maps/MapTree.h +++ b/src/common/Collision/Maps/MapTree.h @@ -43,7 +43,6 @@ namespace VMAP typedef std::unordered_map<uint32, uint32> loadedSpawnMap; private: uint32 iMapID; - bool iIsTiled; BIH iTree; ModelInstance* iTreeValues; // the tree entries uint32 iNTreeValues; @@ -87,7 +86,6 @@ namespace VMAP void UnloadMap(VMapManager2* vm); bool LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm); void UnloadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm); - bool isTiled() const { return iIsTiled; } uint32 numLoadedTiles() const { return uint32(iLoadedTiles.size()); } void getModelInstances(ModelInstance* &models, uint32 &count); |