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authorJeremy <Golrag@users.noreply.github.com>2018-02-16 20:59:19 +0100
committerjackpoz <giacomopoz@gmail.com>2018-02-16 20:59:19 +0100
commit9e0faace9a5114fc2324c2c601ba943272e0d6ff (patch)
treeee7cb56b687598c96d5e967d8f8857fc5cee8b07 /src/common/Collision/Maps/MapTree.h
parent8aa10f6c65ba7fc8363a663b305fede95d0ccb58 (diff)
Core/Entities: Reduce the probability of units dropping under the map (#21322)
Reduce the probabilty of going under the map
Diffstat (limited to 'src/common/Collision/Maps/MapTree.h')
-rw-r--r--src/common/Collision/Maps/MapTree.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/common/Collision/Maps/MapTree.h b/src/common/Collision/Maps/MapTree.h
index 48470bf0261..186f1120915 100644
--- a/src/common/Collision/Maps/MapTree.h
+++ b/src/common/Collision/Maps/MapTree.h
@@ -75,6 +75,7 @@ namespace VMAP
bool isInLineOfSight(const G3D::Vector3& pos1, const G3D::Vector3& pos2, ModelIgnoreFlags ignoreFlags) const;
bool getObjectHitPos(const G3D::Vector3& pos1, const G3D::Vector3& pos2, G3D::Vector3& pResultHitPos, float pModifyDist) const;
float getHeight(const G3D::Vector3& pPos, float maxSearchDist) const;
+ float getCeil(const G3D::Vector3& pPos, float maxSearchDist) const;
bool getAreaInfo(G3D::Vector3 &pos, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const;
bool GetLocationInfo(const G3D::Vector3 &pos, LocationInfo &info) const;