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authorTreeston <treeston.mmoc@gmail.com>2017-06-08 00:25:06 +0200
committerShauren <shauren.trinity@gmail.com>2017-06-08 00:25:06 +0200
commitf6c849729b27b77228704b595de3adaf24da2c10 (patch)
treeb9f7e1ae9c6db0aa367c353ebd2a3f5dddf860d1 /src/common/Collision/Maps/MapTree.h
parent1660bb7d27d6f42b49012a6b57e3c2b2eab20fd3 (diff)
[3.3.5] Get zone/area IDs from vmap data in the liquid update (#19840)
* Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup * Use this lookup in Map:: relocation methods to update m_areaId and m_zoneId fields on WorldObject * Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields * Clean up liquid state handling on Unit and Player * Hand floor's Z coord up through GetFullTerrainStatusForPosition, use it to update a new field in WorldObject, and use that to feed a new GetFloorZ call on WorldObject. Closes #16489
Diffstat (limited to 'src/common/Collision/Maps/MapTree.h')
-rw-r--r--src/common/Collision/Maps/MapTree.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/common/Collision/Maps/MapTree.h b/src/common/Collision/Maps/MapTree.h
index f5c11dd2bce..bc18e07789b 100644
--- a/src/common/Collision/Maps/MapTree.h
+++ b/src/common/Collision/Maps/MapTree.h
@@ -35,6 +35,7 @@ namespace VMAP
struct TC_COMMON_API LocationInfo
{
LocationInfo(): hitInstance(nullptr), hitModel(nullptr), ground_Z(-G3D::finf()) { }
+ int32 rootId;
const ModelInstance* hitInstance;
const GroupModel* hitModel;
float ground_Z;