diff options
author | Carbenium <carbenium@outlook.com> | 2015-08-16 22:09:45 +0200 |
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committer | Carbenium <carbenium@outlook.com> | 2015-08-16 22:09:45 +0200 |
commit | 418155fe3ae7bd910c833dbe07a64e4c8bdaa064 (patch) | |
tree | 6a3778749b629c92de95cef7eb3d1d8c2630bdc4 /src/common/Collision/Maps/TileAssembler.h | |
parent | 222eaccc51b8d358c7b60d8def40d6461244ed31 (diff) | |
parent | 1f66d719f2cbbcb144b5080c89dd73fcae261798 (diff) |
Merge pull request #15283 from StormBytePP/3.3.5_split_shared_components
Core/BuildSystem: Merge collision, debugging, logging, threading and utils into "common" library, and split database from shared
Diffstat (limited to 'src/common/Collision/Maps/TileAssembler.h')
-rw-r--r-- | src/common/Collision/Maps/TileAssembler.h | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/src/common/Collision/Maps/TileAssembler.h b/src/common/Collision/Maps/TileAssembler.h new file mode 100644 index 00000000000..581622c6b73 --- /dev/null +++ b/src/common/Collision/Maps/TileAssembler.h @@ -0,0 +1,119 @@ +/* + * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/> + * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef _TILEASSEMBLER_H_ +#define _TILEASSEMBLER_H_ + +#include <G3D/Vector3.h> +#include <G3D/Matrix3.h> +#include <map> +#include <set> + +#include "ModelInstance.h" +#include "WorldModel.h" + +namespace VMAP +{ + /** + This Class is used to convert raw vector data into balanced BSP-Trees. + To start the conversion call convertWorld(). + */ + //=============================================== + + class ModelPosition + { + private: + G3D::Matrix3 iRotation; + public: + ModelPosition(): iScale(0.0f) { } + G3D::Vector3 iPos; + G3D::Vector3 iDir; + float iScale; + void init() + { + iRotation = G3D::Matrix3::fromEulerAnglesZYX(G3D::pif()*iDir.y/180.f, G3D::pif()*iDir.x/180.f, G3D::pif()*iDir.z/180.f); + } + G3D::Vector3 transform(const G3D::Vector3& pIn) const; + void moveToBasePos(const G3D::Vector3& pBasePos) { iPos -= pBasePos; } + }; + + typedef std::map<uint32, ModelSpawn> UniqueEntryMap; + typedef std::multimap<uint32, uint32> TileMap; + + struct MapSpawns + { + UniqueEntryMap UniqueEntries; + TileMap TileEntries; + }; + + typedef std::map<uint32, MapSpawns*> MapData; + //=============================================== + + struct GroupModel_Raw + { + uint32 mogpflags; + uint32 GroupWMOID; + + G3D::AABox bounds; + uint32 liquidflags; + std::vector<MeshTriangle> triangles; + std::vector<G3D::Vector3> vertexArray; + class WmoLiquid* liquid; + + GroupModel_Raw() : mogpflags(0), GroupWMOID(0), liquidflags(0), + liquid(NULL) { } + ~GroupModel_Raw(); + + bool Read(FILE* f); + }; + + struct WorldModel_Raw + { + uint32 RootWMOID; + std::vector<GroupModel_Raw> groupsArray; + + bool Read(const char * path); + }; + + class TileAssembler + { + private: + std::string iDestDir; + std::string iSrcDir; + bool (*iFilterMethod)(char *pName); + G3D::Table<std::string, unsigned int > iUniqueNameIds; + unsigned int iCurrentUniqueNameId; + MapData mapData; + std::set<std::string> spawnedModelFiles; + + public: + TileAssembler(const std::string& pSrcDirName, const std::string& pDestDirName); + virtual ~TileAssembler(); + + bool convertWorld2(); + bool readMapSpawns(); + bool calculateTransformedBound(ModelSpawn &spawn); + void exportGameobjectModels(); + + bool convertRawFile(const std::string& pModelFilename); + void setModelNameFilterMethod(bool (*pFilterMethod)(char *pName)) { iFilterMethod = pFilterMethod; } + std::string getDirEntryNameFromModName(unsigned int pMapId, const std::string& pModPosName); + }; + +} // VMAP +#endif /*_TILEASSEMBLER_H_*/ |