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authorShauren <shauren.trinity@gmail.com>2024-07-04 22:56:00 +0200
committerOvahlord <dreadkiller@gmx.de>2024-07-05 04:43:39 +0200
commit0a1d2c7813fdb7bc588543262ab124cc94cc47f4 (patch)
treea9319cdaae7b8ad6c89f0856096eba0262a2701f /src/common/Collision/Models/GameObjectModel.h
parent8d9e1e663e2e62d91365f61f373c3a1466607c69 (diff)
Core/Vmaps: Replace manual reference counting with shared_ptr and slightly reduce memory use by deduplicating model name strings
(cherry picked from commit ff4fc1ad4e91e3da9cd8c011f30473a19a3d47bd)
Diffstat (limited to 'src/common/Collision/Models/GameObjectModel.h')
-rw-r--r--src/common/Collision/Models/GameObjectModel.h9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/common/Collision/Models/GameObjectModel.h b/src/common/Collision/Models/GameObjectModel.h
index f875d9e3197..1cfe27a050e 100644
--- a/src/common/Collision/Models/GameObjectModel.h
+++ b/src/common/Collision/Models/GameObjectModel.h
@@ -18,12 +18,11 @@
#ifndef _GAMEOBJECT_MODEL_H
#define _GAMEOBJECT_MODEL_H
-#include <G3D/Matrix3.h>
-#include <G3D/Vector3.h>
+#include "Define.h"
#include <G3D/AABox.h>
+#include <G3D/Matrix3.h>
#include <G3D/Ray.h>
-
-#include "Define.h"
+#include <G3D/Vector3.h>
#include <memory>
namespace G3D
@@ -91,7 +90,7 @@ private:
G3D::Vector3 iPos;
float iInvScale;
float iScale;
- VMAP::WorldModel* iModel;
+ std::shared_ptr<VMAP::WorldModel> iModel;
std::unique_ptr<GameObjectModelOwnerBase> owner;
};