diff options
author | Shauren <shauren.trinity@gmail.com> | 2018-04-07 21:56:19 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2018-04-07 21:56:19 +0200 |
commit | 2c64bb97e6fddcbd15ef39fde3d0828bbf600ec6 (patch) | |
tree | 27f9cf5bbfa3693a33b2289da36e5f6307001ce0 /src/common/Collision/Models/GameObjectModel.h | |
parent | 5c7a5ddcf4735a38c76ae16b416abff2dc94fb62 (diff) |
Tools:
* mapextractor - fixed fatigue in Thousand Needles
* mapextractor - fixed compressing liquid data
* vmapextractor - fixed extracting liquids inside WMOs
* vmapextractor - implemented new WMO flags
* vmapextractor - store model type for gameobject models
* mmap_generator - fixed processing liquids broken in e5d23103f37c40d2e946fa0e2db66d2f527ad9af
Diffstat (limited to 'src/common/Collision/Models/GameObjectModel.h')
-rw-r--r-- | src/common/Collision/Models/GameObjectModel.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/common/Collision/Models/GameObjectModel.h b/src/common/Collision/Models/GameObjectModel.h index bb6c3fbc109..e6211cd0243 100644 --- a/src/common/Collision/Models/GameObjectModel.h +++ b/src/common/Collision/Models/GameObjectModel.h @@ -42,14 +42,14 @@ class TC_COMMON_API GameObjectModelOwnerBase public: virtual ~GameObjectModelOwnerBase() = default; - virtual bool IsSpawned() const { return false; } - virtual uint32 GetDisplayId() const { return 0; } - virtual uint8 GetNameSetId() const { return 0; } - virtual bool IsInPhase(PhaseShift const& /*phaseShift*/) const { return false; } - virtual G3D::Vector3 GetPosition() const { return G3D::Vector3::zero(); } - virtual float GetOrientation() const { return 0.0f; } - virtual float GetScale() const { return 1.0f; } - virtual void DebugVisualizeCorner(G3D::Vector3 const& /*corner*/) const { } + virtual bool IsSpawned() const = 0; + virtual uint32 GetDisplayId() const = 0; + virtual uint8 GetNameSetId() const = 0; + virtual bool IsInPhase(PhaseShift const& /*phaseShift*/) const = 0; + virtual G3D::Vector3 GetPosition() const = 0; + virtual float GetOrientation() const = 0; + virtual float GetScale() const = 0; + virtual void DebugVisualizeCorner(G3D::Vector3 const& /*corner*/) const = 0; }; class TC_COMMON_API GameObjectModel /*, public Intersectable*/ |