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authorShauren <shauren.trinity@gmail.com>2018-04-07 21:56:19 +0200
committerShauren <shauren.trinity@gmail.com>2018-04-07 21:56:19 +0200
commit2c64bb97e6fddcbd15ef39fde3d0828bbf600ec6 (patch)
tree27f9cf5bbfa3693a33b2289da36e5f6307001ce0 /src/common/Collision/Models/GameObjectModel.h
parent5c7a5ddcf4735a38c76ae16b416abff2dc94fb62 (diff)
Tools:
* mapextractor - fixed fatigue in Thousand Needles * mapextractor - fixed compressing liquid data * vmapextractor - fixed extracting liquids inside WMOs * vmapextractor - implemented new WMO flags * vmapextractor - store model type for gameobject models * mmap_generator - fixed processing liquids broken in e5d23103f37c40d2e946fa0e2db66d2f527ad9af
Diffstat (limited to 'src/common/Collision/Models/GameObjectModel.h')
-rw-r--r--src/common/Collision/Models/GameObjectModel.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/common/Collision/Models/GameObjectModel.h b/src/common/Collision/Models/GameObjectModel.h
index bb6c3fbc109..e6211cd0243 100644
--- a/src/common/Collision/Models/GameObjectModel.h
+++ b/src/common/Collision/Models/GameObjectModel.h
@@ -42,14 +42,14 @@ class TC_COMMON_API GameObjectModelOwnerBase
public:
virtual ~GameObjectModelOwnerBase() = default;
- virtual bool IsSpawned() const { return false; }
- virtual uint32 GetDisplayId() const { return 0; }
- virtual uint8 GetNameSetId() const { return 0; }
- virtual bool IsInPhase(PhaseShift const& /*phaseShift*/) const { return false; }
- virtual G3D::Vector3 GetPosition() const { return G3D::Vector3::zero(); }
- virtual float GetOrientation() const { return 0.0f; }
- virtual float GetScale() const { return 1.0f; }
- virtual void DebugVisualizeCorner(G3D::Vector3 const& /*corner*/) const { }
+ virtual bool IsSpawned() const = 0;
+ virtual uint32 GetDisplayId() const = 0;
+ virtual uint8 GetNameSetId() const = 0;
+ virtual bool IsInPhase(PhaseShift const& /*phaseShift*/) const = 0;
+ virtual G3D::Vector3 GetPosition() const = 0;
+ virtual float GetOrientation() const = 0;
+ virtual float GetScale() const = 0;
+ virtual void DebugVisualizeCorner(G3D::Vector3 const& /*corner*/) const = 0;
};
class TC_COMMON_API GameObjectModel /*, public Intersectable*/