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author | SnapperRy <snapperryen@gmail.com> | 2016-10-14 22:34:08 +0200 |
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committer | SnapperRy <snapperryen@gmail.com> | 2016-10-14 22:36:22 +0200 |
commit | 727f77ec6ab9b507d86ffc482b2801fb5b9b907e (patch) | |
tree | f68c37e4cc317a03d15b549c2ed9ee31c755ee84 /src/common/Collision/Models/GameObjectModel.h | |
parent | b4b8a7477bcab15cb25a15bd3271279ae3220c94 (diff) |
Core/SAI: always use DespawnOrUnsummon() for SMART_ACTION_FORCE_DESPAWN.
SmartAI uses that same method internally, so there's no need to handle it in two different ways.
Does not affect functionality, but prevents useless SAI error log in case the target creature is not using SAI.
Diffstat (limited to 'src/common/Collision/Models/GameObjectModel.h')
0 files changed, 0 insertions, 0 deletions