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author | Naios <naios-dev@live.de> | 2016-03-11 18:55:33 +0100 |
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committer | Naios <naios-dev@live.de> | 2016-03-11 18:55:33 +0100 |
commit | 998607b1067c453df0d1ad1a450d72faab5fd922 (patch) | |
tree | 2cbc52651395c451056605d4781d7e60e693512f /src/common/Collision/Models/GameObjectModel.h | |
parent | d1efa0b8b1a553b184f884ad757bcebc913f117b (diff) |
Core/Common: Move singleton instances into compilation units
* Fixes issues when building shared libraries
(prevents gcc and clang from providing several instance)
(cherry picked from commit 5c91586797f199259567629a1d4d3f987c73e53c)
Diffstat (limited to 'src/common/Collision/Models/GameObjectModel.h')
-rw-r--r-- | src/common/Collision/Models/GameObjectModel.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/common/Collision/Models/GameObjectModel.h b/src/common/Collision/Models/GameObjectModel.h index 9d8687233c1..7834f53c63a 100644 --- a/src/common/Collision/Models/GameObjectModel.h +++ b/src/common/Collision/Models/GameObjectModel.h @@ -84,4 +84,6 @@ private: std::unique_ptr<GameObjectModelOwnerBase> owner; }; +void LoadGameObjectModelList(std::string const& dataPath); + #endif // _GAMEOBJECT_MODEL_H |