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authorShauren <shauren.trinity@gmail.com>2021-04-24 23:28:42 +0200
committerShauren <shauren.trinity@gmail.com>2021-04-25 00:11:36 +0200
commitbb8f22ed2013f8cb6b9d61c738f2ebd96b83722f (patch)
tree37e089d220d7c5967266fc71b30ef36de81e67c3 /src/common/Collision/Models/GameObjectModel.h
parent4e00cb7c157a0bd25a0b48a80a1f71a1817010bf (diff)
Core/Vmaps: Reduce memory used by vmaps (and their size, slightly)
Diffstat (limited to 'src/common/Collision/Models/GameObjectModel.h')
-rw-r--r--src/common/Collision/Models/GameObjectModel.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/common/Collision/Models/GameObjectModel.h b/src/common/Collision/Models/GameObjectModel.h
index 38406b12701..c10a8bfdea2 100644
--- a/src/common/Collision/Models/GameObjectModel.h
+++ b/src/common/Collision/Models/GameObjectModel.h
@@ -57,8 +57,6 @@ class TC_COMMON_API GameObjectModel /*, public Intersectable*/
{
GameObjectModel() : _collisionEnabled(false), iInvScale(0), iScale(0), iModel(nullptr), isWmo(false) { }
public:
- std::string name;
-
const G3D::AABox& getBounds() const { return iBound; }
~GameObjectModel();