aboutsummaryrefslogtreecommitdiff
path: root/src/common/Collision/Models/GameObjectModel.h
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2022-05-22 14:53:05 +0200
committerShauren <shauren.trinity@gmail.com>2022-05-22 14:53:05 +0200
commitc13d26e1fa40ac8d40e1b4f7c72e4c1ef3f6c5e8 (patch)
treef2860f37c8fce085b7ca2574294ca9d96ac79bd9 /src/common/Collision/Models/GameObjectModel.h
parent703452d28d05e8690ad802b9c7c22e0df6c50d71 (diff)
Core/GameObjects: Use all axis rotations for gameobject model collision, not just orientation
Diffstat (limited to 'src/common/Collision/Models/GameObjectModel.h')
-rw-r--r--src/common/Collision/Models/GameObjectModel.h7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/common/Collision/Models/GameObjectModel.h b/src/common/Collision/Models/GameObjectModel.h
index c10a8bfdea2..a8a5c6fc5e0 100644
--- a/src/common/Collision/Models/GameObjectModel.h
+++ b/src/common/Collision/Models/GameObjectModel.h
@@ -26,6 +26,11 @@
#include "Define.h"
#include <memory>
+namespace G3D
+{
+class Quat;
+}
+
namespace VMAP
{
class WorldModel;
@@ -48,7 +53,7 @@ public:
virtual uint8 GetNameSetId() const = 0;
virtual bool IsInPhase(PhaseShift const& /*phaseShift*/) const = 0;
virtual G3D::Vector3 GetPosition() const = 0;
- virtual float GetOrientation() const = 0;
+ virtual G3D::Quat GetRotation() const = 0;
virtual float GetScale() const = 0;
virtual void DebugVisualizeCorner(G3D::Vector3 const& /*corner*/) const = 0;
};