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author | Shauren <shauren.trinity@gmail.com> | 2020-05-10 15:24:43 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2020-05-10 15:24:43 +0200 |
commit | 16761e1d7c21db0cb612ac951bf7ad005d8214e7 (patch) | |
tree | 79b7767a5ac02dbf22a114ab3bdd2689444c5d97 /src/common/Collision/VMapDefinitions.h | |
parent | fe7a0c9ad85481f34371be8cdab54aec14967f27 (diff) |
Tools/vmap assembler: Move TileAssembler from common to vmap4_assembler where it belongs
Diffstat (limited to 'src/common/Collision/VMapDefinitions.h')
-rw-r--r-- | src/common/Collision/VMapDefinitions.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/common/Collision/VMapDefinitions.h b/src/common/Collision/VMapDefinitions.h index b31ab96a290..2a8938d1fd8 100644 --- a/src/common/Collision/VMapDefinitions.h +++ b/src/common/Collision/VMapDefinitions.h @@ -28,7 +28,7 @@ namespace VMAP const char RAW_VMAP_MAGIC[] = "VMAP048"; // used in extracted vmap files with raw data const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree"; - // defined in TileAssembler.cpp currently... + // defined in VMapManager2.cpp currently... bool readChunk(FILE* rf, char *dest, const char *compare, uint32 len); } |