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authorShauren <shauren.trinity@gmail.com>2020-05-10 15:24:43 +0200
committerShauren <shauren.trinity@gmail.com>2020-05-10 15:24:43 +0200
commit16761e1d7c21db0cb612ac951bf7ad005d8214e7 (patch)
tree79b7767a5ac02dbf22a114ab3bdd2689444c5d97 /src/common/Collision/VMapDefinitions.h
parentfe7a0c9ad85481f34371be8cdab54aec14967f27 (diff)
Tools/vmap assembler: Move TileAssembler from common to vmap4_assembler where it belongs
Diffstat (limited to 'src/common/Collision/VMapDefinitions.h')
-rw-r--r--src/common/Collision/VMapDefinitions.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/common/Collision/VMapDefinitions.h b/src/common/Collision/VMapDefinitions.h
index b31ab96a290..2a8938d1fd8 100644
--- a/src/common/Collision/VMapDefinitions.h
+++ b/src/common/Collision/VMapDefinitions.h
@@ -28,7 +28,7 @@ namespace VMAP
const char RAW_VMAP_MAGIC[] = "VMAP048"; // used in extracted vmap files with raw data
const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree";
- // defined in TileAssembler.cpp currently...
+ // defined in VMapManager2.cpp currently...
bool readChunk(FILE* rf, char *dest, const char *compare, uint32 len);
}