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authorShauren <shauren.trinity@gmail.com>2018-04-27 20:23:52 +0200
committerShauren <shauren.trinity@gmail.com>2018-04-27 20:23:52 +0200
commit24d30dab84f93a200ad3acad6302327379f5031c (patch)
treef29ac310e8101bb0180cdeaf23f52c7c9c14755b /src/common/Collision/VMapDefinitions.h
parent48911ec01c9c8d0c5006c3473112dab74f4b4837 (diff)
Core/VMAPS: Fixed vmaps in single WMO instances like ragefire chasm
* Fixed some models not always being spawned because they only appear in one tile file but are large enough to cross tile boundaries (lava in Firelands at Ragnaros place) Closes #21879
Diffstat (limited to 'src/common/Collision/VMapDefinitions.h')
-rw-r--r--src/common/Collision/VMapDefinitions.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/common/Collision/VMapDefinitions.h b/src/common/Collision/VMapDefinitions.h
index a70b76ce450..15a8257ebdc 100644
--- a/src/common/Collision/VMapDefinitions.h
+++ b/src/common/Collision/VMapDefinitions.h
@@ -25,8 +25,8 @@
namespace VMAP
{
- const char VMAP_MAGIC[] = "VMAP_4.7";
- const char RAW_VMAP_MAGIC[] = "VMAP047"; // used in extracted vmap files with raw data
+ const char VMAP_MAGIC[] = "VMAP_4.8";
+ const char RAW_VMAP_MAGIC[] = "VMAP048"; // used in extracted vmap files with raw data
const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree";
// defined in TileAssembler.cpp currently...