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author | Shauren <shauren.trinity@gmail.com> | 2018-04-27 20:23:52 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2018-04-27 20:23:52 +0200 |
commit | 24d30dab84f93a200ad3acad6302327379f5031c (patch) | |
tree | f29ac310e8101bb0180cdeaf23f52c7c9c14755b /src/common/Collision/VMapDefinitions.h | |
parent | 48911ec01c9c8d0c5006c3473112dab74f4b4837 (diff) |
Core/VMAPS: Fixed vmaps in single WMO instances like ragefire chasm
* Fixed some models not always being spawned because they only appear in one tile file but are large enough to cross tile boundaries (lava in Firelands at Ragnaros place)
Closes #21879
Diffstat (limited to 'src/common/Collision/VMapDefinitions.h')
-rw-r--r-- | src/common/Collision/VMapDefinitions.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/common/Collision/VMapDefinitions.h b/src/common/Collision/VMapDefinitions.h index a70b76ce450..15a8257ebdc 100644 --- a/src/common/Collision/VMapDefinitions.h +++ b/src/common/Collision/VMapDefinitions.h @@ -25,8 +25,8 @@ namespace VMAP { - const char VMAP_MAGIC[] = "VMAP_4.7"; - const char RAW_VMAP_MAGIC[] = "VMAP047"; // used in extracted vmap files with raw data + const char VMAP_MAGIC[] = "VMAP_4.8"; + const char RAW_VMAP_MAGIC[] = "VMAP048"; // used in extracted vmap files with raw data const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree"; // defined in TileAssembler.cpp currently... |