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authorShauren <shauren.trinity@gmail.com>2018-04-07 21:56:19 +0200
committerShauren <shauren.trinity@gmail.com>2018-04-07 21:56:19 +0200
commit2c64bb97e6fddcbd15ef39fde3d0828bbf600ec6 (patch)
tree27f9cf5bbfa3693a33b2289da36e5f6307001ce0 /src/common/Collision/VMapDefinitions.h
parent5c7a5ddcf4735a38c76ae16b416abff2dc94fb62 (diff)
Tools:
* mapextractor - fixed fatigue in Thousand Needles * mapextractor - fixed compressing liquid data * vmapextractor - fixed extracting liquids inside WMOs * vmapextractor - implemented new WMO flags * vmapextractor - store model type for gameobject models * mmap_generator - fixed processing liquids broken in e5d23103f37c40d2e946fa0e2db66d2f527ad9af
Diffstat (limited to 'src/common/Collision/VMapDefinitions.h')
-rw-r--r--src/common/Collision/VMapDefinitions.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/common/Collision/VMapDefinitions.h b/src/common/Collision/VMapDefinitions.h
index 7bdabb528e7..a70b76ce450 100644
--- a/src/common/Collision/VMapDefinitions.h
+++ b/src/common/Collision/VMapDefinitions.h
@@ -25,8 +25,8 @@
namespace VMAP
{
- const char VMAP_MAGIC[] = "VMAP_4.6";
- const char RAW_VMAP_MAGIC[] = "VMAP046"; // used in extracted vmap files with raw data
+ const char VMAP_MAGIC[] = "VMAP_4.7";
+ const char RAW_VMAP_MAGIC[] = "VMAP047"; // used in extracted vmap files with raw data
const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree";
// defined in TileAssembler.cpp currently...