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authorShauren <shauren.trinity@gmail.com>2018-02-24 21:07:08 +0100
committerShauren <shauren.trinity@gmail.com>2018-03-25 19:28:36 +0300
commit4798d9ce7abd86be381af086763d8dbc9ed67ef3 (patch)
tree01ff6ae3c36ca7c443d8cdfd105825262e29e92a /src/common/Collision/VMapDefinitions.h
parent91be2332e249147ce3169c46a7da77f0f8c2211d (diff)
Core/VMaps: Implement loading phased tiles
Closes #15163
Diffstat (limited to 'src/common/Collision/VMapDefinitions.h')
-rw-r--r--src/common/Collision/VMapDefinitions.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/common/Collision/VMapDefinitions.h b/src/common/Collision/VMapDefinitions.h
index 5410eb2130c..c8f3f2fdbe3 100644
--- a/src/common/Collision/VMapDefinitions.h
+++ b/src/common/Collision/VMapDefinitions.h
@@ -25,8 +25,8 @@
namespace VMAP
{
- const char VMAP_MAGIC[] = "VMAP_4.5";
- const char RAW_VMAP_MAGIC[] = "VMAP045"; // used in extracted vmap files with raw data
+ const char VMAP_MAGIC[] = "VMAP_4.6";
+ const char RAW_VMAP_MAGIC[] = "VMAP046"; // used in extracted vmap files with raw data
const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree";
// defined in TileAssembler.cpp currently...