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author | Golrag <golrag.jeremy@gmail.com> | 2017-07-14 18:00:51 +0200 |
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committer | Golrag <golrag.jeremy@gmail.com> | 2017-07-14 18:00:51 +0200 |
commit | 89d641f1e68d11359a2398ff51d3d6eee1470ae8 (patch) | |
tree | a332db41a08cd43a2e984ca90847e8387463b055 /src/common/Collision/VMapDefinitions.h | |
parent | 9c1a426202baf40412bb3ce8f97a9ac0820c9dfd (diff) |
Core/VMaps: Fix no collision triangles
Diffstat (limited to 'src/common/Collision/VMapDefinitions.h')
-rw-r--r-- | src/common/Collision/VMapDefinitions.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/common/Collision/VMapDefinitions.h b/src/common/Collision/VMapDefinitions.h index d5beac48a3c..5af52770dd3 100644 --- a/src/common/Collision/VMapDefinitions.h +++ b/src/common/Collision/VMapDefinitions.h @@ -25,8 +25,8 @@ namespace VMAP { - const char VMAP_MAGIC[] = "VMAP_4.3"; - const char RAW_VMAP_MAGIC[] = "VMAP043"; // used in extracted vmap files with raw data + const char VMAP_MAGIC[] = "VMAP_4.4"; + const char RAW_VMAP_MAGIC[] = "VMAP044"; // used in extracted vmap files with raw data const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree"; // defined in TileAssembler.cpp currently... |