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authorGolrag <golrag.jeremy@gmail.com>2017-07-14 18:00:51 +0200
committerGolrag <golrag.jeremy@gmail.com>2017-07-14 18:00:51 +0200
commit89d641f1e68d11359a2398ff51d3d6eee1470ae8 (patch)
treea332db41a08cd43a2e984ca90847e8387463b055 /src/common/Collision/VMapDefinitions.h
parent9c1a426202baf40412bb3ce8f97a9ac0820c9dfd (diff)
Core/VMaps: Fix no collision triangles
Diffstat (limited to 'src/common/Collision/VMapDefinitions.h')
-rw-r--r--src/common/Collision/VMapDefinitions.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/common/Collision/VMapDefinitions.h b/src/common/Collision/VMapDefinitions.h
index d5beac48a3c..5af52770dd3 100644
--- a/src/common/Collision/VMapDefinitions.h
+++ b/src/common/Collision/VMapDefinitions.h
@@ -25,8 +25,8 @@
namespace VMAP
{
- const char VMAP_MAGIC[] = "VMAP_4.3";
- const char RAW_VMAP_MAGIC[] = "VMAP043"; // used in extracted vmap files with raw data
+ const char VMAP_MAGIC[] = "VMAP_4.4";
+ const char RAW_VMAP_MAGIC[] = "VMAP044"; // used in extracted vmap files with raw data
const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree";
// defined in TileAssembler.cpp currently...