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authorGolrag <Golrag@users.noreply.github.com>2017-06-05 23:32:35 +0200
committerWarpten <vertozor@gmail.com>2017-06-05 16:32:35 -0500
commitc35793941b3aae9b54dce92389aa528d40050754 (patch)
treee99f0821ff6b992e9d8889fe9c85d28a940b9d03 /src/common/Collision/VMapDefinitions.h
parent5c94b52a4d247532c759e53ca4f006d2ebc46b99 (diff)
Core/VMaps: Fix LoS in Strand of the Ancients (#19847)
Core/Collision: Fixed MOPY chunk flags enum. Also avoid loading destructible WMOs into vmaps. VMap re-extraction is required. Closes #15798.
Diffstat (limited to 'src/common/Collision/VMapDefinitions.h')
-rw-r--r--src/common/Collision/VMapDefinitions.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/common/Collision/VMapDefinitions.h b/src/common/Collision/VMapDefinitions.h
index eea344c97c5..d5beac48a3c 100644
--- a/src/common/Collision/VMapDefinitions.h
+++ b/src/common/Collision/VMapDefinitions.h
@@ -25,8 +25,8 @@
namespace VMAP
{
- const char VMAP_MAGIC[] = "VMAP_4.2";
- const char RAW_VMAP_MAGIC[] = "VMAP042"; // used in extracted vmap files with raw data
+ const char VMAP_MAGIC[] = "VMAP_4.3";
+ const char RAW_VMAP_MAGIC[] = "VMAP043"; // used in extracted vmap files with raw data
const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree";
// defined in TileAssembler.cpp currently...