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authortreeston <treeston.mmoc@gmail.com>2016-02-14 14:20:52 +0100
committertreeston <treeston.mmoc@gmail.com>2016-08-21 11:27:18 +0200
commit2a1232ca1a9803e1c55d95f9b0b716b5ad386adb (patch)
treed206da8577f89043e7a6f84c105729cbecb16a87 /src/common/Debugging/Errors.h
parent6f85422f0b7221dd38eaa70320b8a28b5fe7a2ef (diff)
Scripts/Naxxramas: Full Kel'thuzad rework.
- Sniffed timers - Sniffed spawn behavior - Sniffed everything else - Sniffed sniff. Mmmm - In all seriousness though: - Fixed P2 cast behavior, now obeys category cooldowns as intended - Fixed P1 pathing and abomination behavior - Fixed P1 passive minion aggro logic - Fixed P1->P2 transition logic - Fixed P3 guardian spawn/despawn logic - Fixed all minions' cast behavior - Fixed melee hitbox for Kel'thuzad, abominations, banshees and guardians - Fixed reset behavior - Fixed post-Sapphiron event to no longer open the KT door for a few seconds before slamming it closed again
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