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authorJeremy <Golrag@users.noreply.github.com>2017-12-29 22:32:07 +0100
committerfunjoker <funjoker109@gmail.com>2021-04-15 05:53:27 +0200
commit446fc391f02d3ca8e1332b58f910a5b7d1c8e226 (patch)
tree5d01bfbbcde6b263d330c0647092ca48bf98f62b /src/common/Debugging/WheatyExceptionReport.cpp
parent61585de8aee2f2168e54c713d5bfb7c61444d4b3 (diff)
Core/Entities: Fix some weird movement due to los issues (#21125)
* Core/Entities: Fix some weird movement due to los issues - Made LoS check use collisionHeight instead of midsection. Value was too low. - Gnomes will now have a breath bar more quickly than for example a tauren. - Changes have been made to checking for ground z as well, some tweeking might be needed but removed most of the scattered +2.0f/+0.5f/we * Add 0.05f to isInAir check in Creature::UpdateMovementFlags (cherry picked from commit e42903ec16f4849b71bc8736e3151a1e11d3cd25)
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