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author | treeston <treeston.mmoc@gmail.com> | 2017-07-09 02:07:29 +0200 |
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committer | treeston <treeston.mmoc@gmail.com> | 2017-07-09 02:07:29 +0200 |
commit | 74af880217fc567c9949d7557408718af889402f (patch) | |
tree | 7a39bedb3fbd1a618413ef60ca390c94f4298fea /src/common/Debugging/WheatyExceptionReport.cpp | |
parent | c6d799444572a6d3023a560d7d1c24b0d7a8d050 (diff) |
Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.
Today, we're moving UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC to higher-level abstraction so combat manager can react to it.
New methods on Unit:
- void SetImmuneTo<All/PC/NPC>(apply, keepCombat = false);
- bool IsImmuneTo<All/PC/NPC>() const;
Diffstat (limited to 'src/common/Debugging/WheatyExceptionReport.cpp')
0 files changed, 0 insertions, 0 deletions