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authorOvah <dreadkiller@gmx.de>2020-08-07 14:51:40 +0200
committerGitHub <noreply@github.com>2020-08-07 14:51:40 +0200
commit764f22fc9157ad184baa38995ee4e2d821299935 (patch)
treedd6d9432476de51df4fdd1777096b55de5b83cdf /src/common/Debugging/WheatyExceptionReport.cpp
parent98b1b20d6beea5e2fdea7e404e8d880953d4b2fb (diff)
Core/Units: add new functionality for units to block or enable combat interactions (#25168)
* Core/Units: add new functionality for units to block or enable combat entirely via helper to reflect what CREATURE_DIFFICULTYFLAGS_IGNORE_COMBAT and client AI functions imply * yeah... * Nuke Creature::IsCombatDisallowed helper as its unused by now * no combat extra flag may now be changed on transforms if the transformed entry does not have the flag
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