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author | treeston <treeston.mmoc@gmail.com> | 2016-03-24 16:12:53 +0100 |
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committer | treeston <treeston.mmoc@gmail.com> | 2016-04-10 19:49:40 +0200 |
commit | 7b1560fccba77ecbdfecd7b33af740aea41b7087 (patch) | |
tree | 19e4783dba7cde9f6f936f3e4d78ab3a191132c2 /src/common/Debugging/WheatyExceptionReport.cpp | |
parent | 6ca400b35eb44ed1392fdab093f521ee4787a63b (diff) |
Entities/Unit: Finally fix no-path evasion.
- When a creature cannot find a path to its victim, it begins evading all attacks and regenerating health.
- If this persists for 5 seconds, it evades back to spawn position with new EvadeReason value EVADE_REASON_NO_PATH.
- Also some SmartAI cleanup (why oh why does it have so much duplicated code) and getting rid of #defines in favor of type-checked compile-time constants.
Diffstat (limited to 'src/common/Debugging/WheatyExceptionReport.cpp')
0 files changed, 0 insertions, 0 deletions