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author | treeston <treeston.mmoc@gmail.com> | 2015-09-13 22:02:38 +0200 |
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committer | MitchesD <majklprofik@seznam.cz> | 2015-10-16 12:44:17 +0200 |
commit | 89357f5425355c99648bcb142a8dc7cec9bcd132 (patch) | |
tree | d64d95efb4e577d484f5875b5891184856d00e68 /src/common/Debugging/WheatyExceptionReport.cpp | |
parent | c64b71d01e16584c03d086d6eebc77a071c6173b (diff) |
Core/Creature: Add facilities to the Creature class to allow setting an automated, periodic pulse that puts every player in the zone in combat and on the creature's threat list.
Scripts/BossAI: Set the BossAI parent class to make use of this in its _EnterCombat and _Reset methods. Combat pulses happen every 5 seconds.
(cherry picked from commit d57193df444b719757ae1da4a5f19e204074f6ae)
# Conflicts:
# src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
# src/server/game/Entities/Creature/Creature.cpp
Diffstat (limited to 'src/common/Debugging/WheatyExceptionReport.cpp')
0 files changed, 0 insertions, 0 deletions