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authorjackpoz <giacomopoz@gmail.com>2019-04-28 14:50:33 +0200
committerjackpoz <giacomopoz@gmail.com>2019-04-28 14:50:33 +0200
commitd910ffd77949f422bd08f12079866962fb53c4dc (patch)
treeb6122337296600017295ad83acb18909f24ce9d5 /src/common/Debugging/WheatyExceptionReport.cpp
parente3a9a9bfb2cba3fc1f6ed616b07fb0ea88de461f (diff)
Core/MMaps: Revert PATHFIND_INCOMPLETE handling change in ChaseMovementGenerator in 386b5a6fd948b4866cbd9a8a9892e8777922e9c9 since the current hp reset code in Creature::Update() will reset the hp of bosses as soon as CanNotReachTarget() is true. In case of boss mechanics like Abub'Rekhan at Naxx where the boss throws the player in the air, a PATHFIND_INCOMPLETE path is returned.
The code in Creature::Update() should be modified to wait a few seconds before resetting the hp. PATHFIND_NOPATH / PATHFIND_INCOMPLETE don't really mean that the Creature can't attack the player anyway either.
Diffstat (limited to 'src/common/Debugging/WheatyExceptionReport.cpp')
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