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author | SnapperRy <snapperryen@gmail.com> | 2016-08-25 22:12:25 +0200 |
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committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-02-18 17:16:10 +0100 |
commit | 668abbf18bc2f3201d938089c0a0c1494cabef98 (patch) | |
tree | 2913e6194337d85e737ee5020580e0be1112c795 /src/common/Debugging/WheatyExceptionReport.h | |
parent | e20f44146e2aaea6a8ffcba09354aed0862f707e (diff) |
Core/Unit: do not refresh last damaged timer if hit by SPELL_AURA_DAMAGE_SHIELD.
Fixes spells like Retribution Aura, Thorns and Damage Shield that were preventing units from evading.
(cherry picked from commit 42a32a3c7c840a518744381607193405bfba9335)
Diffstat (limited to 'src/common/Debugging/WheatyExceptionReport.h')
0 files changed, 0 insertions, 0 deletions