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| author | jackpoz <giacomopoz@gmail.com> | 2020-04-10 00:11:54 +0200 |
|---|---|---|
| committer | jackpoz <giacomopoz@gmail.com> | 2020-04-10 00:11:54 +0200 |
| commit | a0d508885000327f23b9c04ed454d513aec91fa1 (patch) | |
| tree | 9c78d52f05d1e4e3bb322ee42c5b8d5d7d2658b6 /src/common/Encoding/Base64.h | |
| parent | 81a09eb03ebd9f8bc2cf4f9db3232ab06bbad348 (diff) | |
Core/Unit: Round damage instead of truncating it
Round damage instead of truncating it when calculating armor-reduced damage. This fixes some level 1 creatures doing 0 damage (displayed as "Miss" ingame)
Diffstat (limited to 'src/common/Encoding/Base64.h')
0 files changed, 0 insertions, 0 deletions
