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authorccrs <ccrs@users.noreply.github.com>2019-05-16 00:44:50 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-05 18:37:48 +0100
commit6814b4d32b283c3a1b676d2f13953894a9f1ff7a (patch)
tree5f905858dbc418dc348e547cb4630ea78b8bcb29 /src/common/GitRevision.cpp
parentc511fa28037094a591d2ecc34b68c7e361f0d454 (diff)
Core/PlayerAI: apply some movement related corrections
Unit::StopMoving() is evil, and so is MotionMaster::Clear() the first can really mess up existing movement generators the second can interrupt "controlled" movements... can do it literally mid-air (cherry picked from commit a4e94dcf6bf654ef57a735a67d5e8850390c2d96)
Diffstat (limited to 'src/common/GitRevision.cpp')
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