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author | Treeston <treeston.mmoc@gmail.com> | 2018-02-22 20:31:42 +0100 |
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committer | funjoker <funjoker109@gmail.com> | 2021-08-08 21:21:34 +0200 |
commit | 5c80f5073493a3d31fd4b463891727beb6fe7eb1 (patch) | |
tree | 53318cf5dbff62024ade4dd33ae46d660a9e4558 /src/common/Logging/Appender.cpp | |
parent | 5e7a11f88d9762fc75983ea2bbe65c598c4e51ba (diff) |
Core/Spawning: Actually check spawn group state before processing a respawn. It feels like that is something that should've been noticed at some point.
Also remove CreatureScript::CanSpawn since nobody uses it, and spawn groups do the same thing.
(cherry picked from commit 94b5d9bfa1195ad7c32cf51a665b55514dac0938)
Diffstat (limited to 'src/common/Logging/Appender.cpp')
0 files changed, 0 insertions, 0 deletions