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| author | Ovahlord <dreadkiller@gmx.de> | 2024-07-22 23:45:44 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-07-22 23:45:44 +0200 |
| commit | 17c35e585736e13ac7a4a7758a50ccc54442a6af (patch) | |
| tree | abfb2042ff3407b8630df340bfdccfb493e9971b /src/common/Logging/AppenderConsole.h | |
| parent | 0aa82cde51c08fff64ca904c07ee3a28414bdbee (diff) | |
Core/Units: unify power regeneration handling (#30088)
* Core/Units: unify power regeneration handling
- Creatures, Players and Pets now all share the same power update and regeneration handling
- Removed all false power regeneration handlings for pets and creatures
- Removed a nowhere confirmed hack for delaying health regeneration after polymorphing a target
Diffstat (limited to 'src/common/Logging/AppenderConsole.h')
0 files changed, 0 insertions, 0 deletions
