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authorGiacomo Pozzoni <giacomopoz@gmail.com>2019-12-30 15:58:39 +0100
committerGitHub <noreply@github.com>2019-12-30 15:58:39 +0100
commit88a14251e2765880e90cb41be7919cd39e3308e2 (patch)
tree4d55d0d23071dd8d5e793efcf1de8adc83dc8073 /src/common/Logging/AppenderFile.cpp
parent2f31119ea337aedecc593b6bb687ad73390db3a2 (diff)
Core/MMaps: Fix charge underwater/falling (#24010)
* Core/MMaps: Fix charge underwater Fix charge sometimes returning "no path available" when swimming/underwater. Fix charge selecting a destination point 4 yards above swimming/underwater targets * Allow falling units to charge targets that are below (lower Z coordinate) * Disable "raycast" pathfinding as it's not blizzlike. This might show some strange paths when charging with a target in front. It also fixes some falling undermap issues. This Reverts 272009ebeed80bc7749c004348fb1057761cf268 * Remove Z offset when charging a target as it never made sense
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