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| author | ariel- <ariel-@users.noreply.github.com> | 2016-08-20 21:40:43 -0300 |
|---|---|---|
| committer | ariel- <ariel-@users.noreply.github.com> | 2016-08-20 21:40:43 -0300 |
| commit | 1deb7d2df178a98bc1b1cde2ca99301e7ee85ecb (patch) | |
| tree | 560c5a7adc718d469d1f8e3a85024fd5246c555f /src/common/Logging/Log.cpp | |
| parent | eb9bf314c45a236f71a05814b2ef825c326eab83 (diff) | |
Core/Battlefield: Cleanup of Wintergrasp script and battlefield system:
- Standards: Moved all statics to cpps where they belong.
- Changed spawn position container from fixed size array to std::vector (not all positions were used in every case)
- Removed unused parameter teamId from Battlefield::SpawnCreature
- Removed workaround for GO rotation, added in a69cbeb9d5776025452009733f13ff3a631315e8
- Added rotation parameter to Battlefield:SpawnGameObject
- Added sniffed rotation to existing script spawns.
- Implemented Archavon's Log (Closes #16880)
Diffstat (limited to 'src/common/Logging/Log.cpp')
0 files changed, 0 insertions, 0 deletions
