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authorTreeston <treeston.mmoc@gmail.com>2018-01-04 04:46:22 +0100
committerTreeston <treeston.mmoc@gmail.com>2018-01-04 04:46:41 +0100
commit9f9507e6a1fd50a5ce643a4096c1712700244a61 (patch)
tree75829e0efab227ca03b01d4182b17410954e32fc /src/common/Logging/Log.cpp
parente2451136600bf4c30eb547bd8579f019cfd37a3d (diff)
Core/Misc: A variety of clean-up changes, mostly following up on 532ab1c to fix legacy bugs exposed by it:
- Triggers can no longer have a threat list (this may expose some ugliness in old legacy scripts) - Threat entries are forced to OFFLINE if the AI refuses to attack the target - Clean up passive creature evade behavior to be more consistent - Fix a months old issue in spawn group management that would cause "Inactive" to incorrectly show in .list respawns for system groups outside of map 0 - Valithria script cleanups, remove old hacks and make it work with the new system. Closes #21174. - Some strings cleanup
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