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authorariel- <ariel-@users.noreply.github.com>2016-08-20 21:40:43 -0300
committerariel- <ariel-@users.noreply.github.com>2016-08-20 21:40:43 -0300
commit1deb7d2df178a98bc1b1cde2ca99301e7ee85ecb (patch)
tree560c5a7adc718d469d1f8e3a85024fd5246c555f /src/common/Logging/LogOperation.cpp
parenteb9bf314c45a236f71a05814b2ef825c326eab83 (diff)
Core/Battlefield: Cleanup of Wintergrasp script and battlefield system:
- Standards: Moved all statics to cpps where they belong. - Changed spawn position container from fixed size array to std::vector (not all positions were used in every case) - Removed unused parameter teamId from Battlefield::SpawnCreature - Removed workaround for GO rotation, added in a69cbeb9d5776025452009733f13ff3a631315e8 - Added rotation parameter to Battlefield:SpawnGameObject - Added sniffed rotation to existing script spawns. - Implemented Archavon's Log (Closes #16880)
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