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authorariel- <ariel-@users.noreply.github.com>2018-01-20 21:00:53 -0300
committerariel- <ariel-@users.noreply.github.com>2018-01-20 21:09:22 -0300
commit9f5d1e2b10013e5fecf35fdd5af70921c96d07d1 (patch)
tree4c932a91ff0b5d512121b4cbc65b7d4983232ef6 /src/common/Logging/Logger.cpp
parentcb75105434f5002ae53aef2c9c2e6417eaf8f5f0 (diff)
Core/Scripts: fix wrong uses of SetHitDamage hook.
This hook modifies damage AFTER it has been reduced by target auras/armor/resistances etc, it's useful if you want to scale damage by a factor, but not to add flat bonuses. We're fixing those by moving calculation to Launch phase, where target taken bonuses haven't been used yet. - Bronjahm: Magic's Bane - BPC: Shadow Prison - Oculus: Shock Lance - Ymiron: Dark Slash (extra fix, it was wrongly damaging half of total health, it's supposed to be half of CURRENT health!) - DK: Raise Ally Thrash spell (also extra fix: corrected formula) - Warrior: Bloodthirst (shouldn't matter much as it's damage class none and those don't get bonuses by default) - Warrior: Concussion Blow - Warlock: extra fix for Haunt, healing part shouldn't scale with spell power Closes #9560
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