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author | ariel- <ariel-@users.noreply.github.com> | 2018-01-20 21:00:53 -0300 |
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committer | ariel- <ariel-@users.noreply.github.com> | 2018-01-20 21:09:22 -0300 |
commit | 9f5d1e2b10013e5fecf35fdd5af70921c96d07d1 (patch) | |
tree | 4c932a91ff0b5d512121b4cbc65b7d4983232ef6 /src/common/Logging/Logger.cpp | |
parent | cb75105434f5002ae53aef2c9c2e6417eaf8f5f0 (diff) |
Core/Scripts: fix wrong uses of SetHitDamage hook.
This hook modifies damage AFTER it has been reduced by target auras/armor/resistances etc, it's useful if you want to scale damage by a factor, but not to add flat bonuses.
We're fixing those by moving calculation to Launch phase, where target taken bonuses haven't been used yet.
- Bronjahm: Magic's Bane
- BPC: Shadow Prison
- Oculus: Shock Lance
- Ymiron: Dark Slash (extra fix, it was wrongly damaging half of total health, it's supposed to be half of CURRENT health!)
- DK: Raise Ally Thrash spell (also extra fix: corrected formula)
- Warrior: Bloodthirst (shouldn't matter much as it's damage class none and those don't get bonuses by default)
- Warrior: Concussion Blow
- Warlock: extra fix for Haunt, healing part shouldn't scale with spell power
Closes #9560
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