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authorariel- <ariel-@users.noreply.github.com>2018-01-14 09:23:34 -0300
committerariel- <ariel-@users.noreply.github.com>2018-01-14 09:23:34 -0300
commitf1986c6aafdf2457902a7a4cc7acc903cbbdc7bb (patch)
tree16d186ec1f2ace71ab3611a06f3c7ff5fe346f18 /src/common/Logging/Logger.cpp
parent24cf532557b07dbcd90180dea098fa2c86576152 (diff)
Core/Entities: implement secondary damage for some weapons and removal of old voodoo
- Fixed correct Retaliation damage spell according to sniffs is 20240 - CalcArmorReducedDamage insisted on dealing a minimum of 1 damage even if damage was 0 - CalculateDamage was zero-phobic too: it defaulted to arbitrary max 5 damage Closes #19081
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