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author | ariel- <ariel-@users.noreply.github.com> | 2018-01-14 09:23:34 -0300 |
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committer | ariel- <ariel-@users.noreply.github.com> | 2018-01-14 09:23:34 -0300 |
commit | f1986c6aafdf2457902a7a4cc7acc903cbbdc7bb (patch) | |
tree | 16d186ec1f2ace71ab3611a06f3c7ff5fe346f18 /src/common/Logging/Logger.cpp | |
parent | 24cf532557b07dbcd90180dea098fa2c86576152 (diff) |
Core/Entities: implement secondary damage for some weapons and removal of old voodoo
- Fixed correct Retaliation damage spell according to sniffs is 20240
- CalcArmorReducedDamage insisted on dealing a minimum of 1 damage even if damage was 0
- CalculateDamage was zero-phobic too: it defaulted to arbitrary max 5 damage
Closes #19081
Diffstat (limited to 'src/common/Logging/Logger.cpp')
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