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author | treeston <treeston.mmoc@gmail.com> | 2016-02-11 18:33:00 +0100 |
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committer | treeston <treeston.mmoc@gmail.com> | 2016-02-11 18:36:01 +0100 |
commit | 8e6fb3b1c50f62d95284cf0cc6c25819622e62f3 (patch) | |
tree | aa2c324e4ebb8416a35c16dfe5ab06d96f58f1a5 /src/common/Threading/MPSCQueue.h | |
parent | 47493fde3de387be012184c49ab5c07e0bd85bca (diff) |
Core/AI: Fully move react state check from CreatureUnitRelocationWorker to CreatureAI::MoveInLineOfSight. This means that AI for passive/defensive creatures can now once again use MoveInLineOfSight (and fixes that weird thing where triggers decided it would be funny to attack players).
Diffstat (limited to 'src/common/Threading/MPSCQueue.h')
0 files changed, 0 insertions, 0 deletions