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author | scizzydo <34661795+scizzydo@users.noreply.github.com> | 2020-08-16 05:50:08 -0700 |
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committer | Shauren <shauren.trinity@gmail.com> | 2022-01-26 22:13:25 +0100 |
commit | 142923714432af2d51dde4102648987280a843ee (patch) | |
tree | db3ac37ca1312cf7a83a9dff3a98d66a58fc4f4c /src/common/Threading/ProcessPriority.cpp | |
parent | 3923650aeb75611023aa1d46a4328838c8e0a33c (diff) |
Core/Warden: Fix for LUA_STR_CHECK (#25247)
The check above is what I use to actually get a real result for LUA_STR_CHECK, which when I used variables that would have a string to them it actually fails the check. When checking for items like a function if it exists of course it won't work... In addition, fixing the Unk2 to Unk3 causes people to be able to adjust the address of the check to the address 0x00419210 to make warden perform the FrameScript__Execute to run lua on the client. This seems to be the big request like in https://github.com/TrinityCore/TrinityCore/issues/23035
(cherry picked from commit 4125a81bb132c8d108f5bb07787f00a9fadf5838)
Diffstat (limited to 'src/common/Threading/ProcessPriority.cpp')
0 files changed, 0 insertions, 0 deletions