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| author | Trond B. Krokli <38162891+illfated@users.noreply.github.com> | 2020-10-25 10:10:07 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-10-25 10:10:07 +0100 |
| commit | 22a1797731ad1ae8e666c6a32ac36965db5f760b (patch) | |
| tree | d9d742db333461ad36857977b46ade9e9af253d4 /src/common/Threading/ProcessPriority.cpp | |
| parent | a6ee376ab21da6a1ea70ce0e69891da3d0a2924b (diff) | |
Scripts/Stormwind City: Tyrion talks to player (#25613)
Add player parameter to the `Talk()` command to resolve an issue where
the creature_text `SAY_TYRION_1` shows $n in-game during the course of
events of the quest "The Attack!" in Stormwind City.
Soon to be replaced by SAI scripting. This is a temp solution.
Ref. #25608 & #24735
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
Diffstat (limited to 'src/common/Threading/ProcessPriority.cpp')
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