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author | Ovahlord <dreadkiller@gmx.de> | 2020-05-16 17:40:08 +0200 |
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committer | Ovahlord <dreadkiller@gmx.de> | 2020-05-16 17:40:08 +0200 |
commit | fdcb7388a64bf61a691535933a9fbae0504b80cc (patch) | |
tree | 319620ba4f74ee98b358262dc305843f0c3749fe /src/common/Threading/ProcessPriority.cpp | |
parent | 75ab3619bdec058dcc848ad134c6d5e838e8f6fb (diff) |
Core/Objects: fixed destination calculation for destination based spells casted by flying units
* Additionally he PathGenerator will now check for realtime movement flags instead of creature based template data only so scripted flying movement and players will now correctly get their path calculated
Diffstat (limited to 'src/common/Threading/ProcessPriority.cpp')
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