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author | ccrs <ccrs@users.noreply.github.com> | 2019-05-16 00:44:50 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-12-05 18:37:48 +0100 |
commit | 6814b4d32b283c3a1b676d2f13953894a9f1ff7a (patch) | |
tree | 5f905858dbc418dc348e547cb4630ea78b8bcb29 /src/common/Threading/ProcessPriority.h | |
parent | c511fa28037094a591d2ecc34b68c7e361f0d454 (diff) |
Core/PlayerAI: apply some movement related corrections
Unit::StopMoving() is evil, and so is MotionMaster::Clear()
the first can really mess up existing movement generators
the second can interrupt "controlled" movements... can do it literally mid-air
(cherry picked from commit a4e94dcf6bf654ef57a735a67d5e8850390c2d96)
Diffstat (limited to 'src/common/Threading/ProcessPriority.h')
0 files changed, 0 insertions, 0 deletions