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authorccrs <ccrs@users.noreply.github.com>2019-05-19 11:58:03 +0200
committerccrs <ccrs@users.noreply.github.com>2019-05-19 11:58:03 +0200
commitc826ec0a3c17f86f8a3e44455c533fb46f239720 (patch)
tree529bb04fd082b765cb10271c545b83bce31ef765 /src/common/Threading/ProcessPriority.h
parent48208b8dde9fe69131f44bc49a52d8bff90db9ef (diff)
Core/Handlers: apply some movement related corrections
Unit::StopMoving() is evil, and so is MotionMaster::Clear() the first can really mess up existing movement generators the second can interrupt "controlled" movements... can do it literally mid-air
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