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author | ccrs <ccrs@users.noreply.github.com> | 2019-05-19 11:58:03 +0200 |
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committer | ccrs <ccrs@users.noreply.github.com> | 2019-05-19 11:58:03 +0200 |
commit | c826ec0a3c17f86f8a3e44455c533fb46f239720 (patch) | |
tree | 529bb04fd082b765cb10271c545b83bce31ef765 /src/common/Threading/ProcessPriority.h | |
parent | 48208b8dde9fe69131f44bc49a52d8bff90db9ef (diff) |
Core/Handlers: apply some movement related corrections
Unit::StopMoving() is evil, and so is MotionMaster::Clear()
the first can really mess up existing movement generators
the second can interrupt "controlled" movements... can do it literally mid-air
Diffstat (limited to 'src/common/Threading/ProcessPriority.h')
0 files changed, 0 insertions, 0 deletions