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authorGiacomo Pozzoni <giacomopoz@gmail.com>2020-05-30 15:43:54 +0000
committerGitHub <noreply@github.com>2020-05-30 17:43:54 +0200
commit141ada19b00fb9d0dd1a260d86d97bbb709a0f5e (patch)
tree03c8559a245f404d7d84655fe5c5066ec22e2ee7 /src/common/Utilities/AsyncCallbackProcessor.h
parent00bc6e7d54e924dabaf4636a4b8084f0db067194 (diff)
Cherry pick some db commits (#24713)
* Core/DBLayer: Implement async transaction completion callbacks (cherry picked from commit 0f0ca3a9194d76afa0227943e86469ad8368c5e2) # Conflicts: # src/server/bnetserver/REST/LoginRESTService.cpp # src/server/bnetserver/Server/Session.cpp # src/server/bnetserver/Server/Session.h # src/server/database/Database/Transaction.cpp # src/server/game/Handlers/CharacterHandler.cpp # src/server/game/Handlers/SpellHandler.cpp # src/server/game/Server/WorldSession.cpp # src/server/game/Server/WorldSocket.cpp # src/server/game/Server/WorldSocket.h * Core/Misc: Fixed char enum packet sometimes not showing newly created character when client latency is too low (cherry picked from commit fc9d2e728e5c21bd2a1645a29be60d0e280ad940) # Conflicts: # src/server/game/Handlers/CharacterHandler.cpp * Fix no-pch build * Core/Player: Wait for correct transaction on character creation (cherry picked from commit 01c68b2aa2ed25ea9b4c007f238a0e958f6525b1) # Conflicts: # src/server/game/Entities/Player/Player.cpp * Fix warning * Remove unused login transaction Co-authored-by: Shauren <shauren.trinity@gmail.com>
Diffstat (limited to 'src/common/Utilities/AsyncCallbackProcessor.h')
-rw-r--r--src/common/Utilities/AsyncCallbackProcessor.h63
1 files changed, 63 insertions, 0 deletions
diff --git a/src/common/Utilities/AsyncCallbackProcessor.h b/src/common/Utilities/AsyncCallbackProcessor.h
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+++ b/src/common/Utilities/AsyncCallbackProcessor.h
@@ -0,0 +1,63 @@
+/*
+ * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef AsyncCallbackProcessor_h__
+#define AsyncCallbackProcessor_h__
+
+#include "Define.h"
+#include <algorithm>
+#include <vector>
+
+//template <class T>
+//concept AsyncCallback = requires(T t) { { t.InvokeIfReady() } -> std::convertible_to<bool> };
+
+template<typename T> // requires AsyncCallback<T>
+class AsyncCallbackProcessor
+{
+public:
+ AsyncCallbackProcessor() = default;
+ ~AsyncCallbackProcessor() = default;
+
+ T& AddCallback(T&& query)
+ {
+ _callbacks.emplace_back(std::move(query));
+ return _callbacks.back();
+ }
+
+ void ProcessReadyCallbacks()
+ {
+ if (_callbacks.empty())
+ return;
+
+ std::vector<T> updateCallbacks{ std::move(_callbacks) };
+
+ updateCallbacks.erase(std::remove_if(updateCallbacks.begin(), updateCallbacks.end(), [](T& callback)
+ {
+ return callback.InvokeIfReady();
+ }), updateCallbacks.end());
+
+ _callbacks.insert(_callbacks.end(), std::make_move_iterator(updateCallbacks.begin()), std::make_move_iterator(updateCallbacks.end()));
+ }
+
+private:
+ AsyncCallbackProcessor(AsyncCallbackProcessor const&) = delete;
+ AsyncCallbackProcessor& operator=(AsyncCallbackProcessor const&) = delete;
+
+ std::vector<T> _callbacks;
+};
+
+#endif // AsyncCallbackProcessor_h__