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author | ariel- <ariel-@users.noreply.github.com> | 2018-01-13 19:57:20 -0300 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-06-14 01:17:43 +0200 |
commit | bec829df0a51b4597e40d0f8638a4d6bf1788977 (patch) | |
tree | d93966a7b67bf006b1d0b3d68371b85c5bd548d9 /src/common/Utilities/AsyncCallbackProcessor.h | |
parent | 5fbddef85f48f6b9140d025d7f2e14faae0af178 (diff) |
Core/Unit: simplified and arranged spell bonus calculation
- Remove duplicated SPELLMOD_BONUS_MULTIPLIER handling (both on done and taken)
- Handle properly bonus data, don't apply bonus by default, only player spells should take into account spell power
- Moved Earthliving Weapon coefficient to DB
- Refactored Avenging Wrath handling
Closes #13287
Closes #21230
(cherry picked from commit d570e2af3e7bcb625d8941397d55972d49319a8f)
Diffstat (limited to 'src/common/Utilities/AsyncCallbackProcessor.h')
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