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author | ForesterDev <11771800+ForesterDev@users.noreply.github.com> | 2020-06-07 11:22:13 +0300 |
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committer | GitHub <noreply@github.com> | 2020-06-07 10:22:13 +0200 |
commit | e3b232fe0e5c21a87d3fe71813e9d750259823f1 (patch) | |
tree | 58f7306a85e196080ec33a9aa97ba755af955618 /src/common/Utilities/Containers.h | |
parent | 1181b636c0cec174367906808c999641ca7897fc (diff) |
Core/AI: refactor SpellHit and SpellHitTarget. (#24691)
* Core/AI: refactor SpellHit and SpellHitTarget.
- now caster/target is WorldObject instead of Unit
- remove SpellHitByGameObject / SpellHitTargetGameObject (handled by SpellHit / SpellHitTarget)
- rename parameters in scripts according parent methods
* Restore logic in Algalon script
* Changed check for REMORSELESS_WINTER hit to avoid dublicate call, because it has TARGET_UNIT_CASTER for effects 0/1 and TARGET_GAMEOBJECT_SRC_AREA for effect 2
* Fix build after merge
Diffstat (limited to 'src/common/Utilities/Containers.h')
0 files changed, 0 insertions, 0 deletions